Insane Crypto-Currency Mining Rigs Bitcoin mining rigs ...

How I turned $3500 into $15000 mining Cryptocurreny during the 2017 boom at 17 years old

First let's start at my first interaction with Bitcoin. Back in 2016, I was trading Minecraft accounts, you could find my story about that in one of my previous post. Long story short, a buyer had offered to buy one of my accounts for a fair amount of Bitcoin. I declined not knowing what that is and not caring.
Fast forward a little over a year, May 2017, I find out that you could actually mine cryptocurrency and profit from it. I talk to my techy uncle about it, he looks into it, decides to build a rig. This was easy for him since he had built computers before. Meanwhile summer, I am currently in New Zealand enjoying a vacation. When I come back, I look for ways to get this thing started. My uncle lives hundreds of miles away from me but luckily my mother knows someone who had mined crypto for a while. His name was CryptoNinja.
Crypto Ninja was a cool guy, he was a security analyst for a contracting firm. Knew lots about computers and programming. This was easy for him to grasp. When I met him, he had 2 rigs, one consisting of 6 1080ti's and the other with 4 1070's. If you don't know what these are, a 1080ti is or was the top of the line mining graphics card that you could get. Best of the best. Each costed about $550 at the time. 1070's market value were around $300-400 which at the time made mining extremely and easily profitable. This guy taught me how to do everything and when I say everything I mean it all. We started off with ordering the parts, He told me which parts were good for what and bad for this. We ordered from all over the place, Amazon, Newegg, and Microcenter. I gathered a list of parts, SSD, HD, GPU, CPU, MOTHERBOARD, RAM, ETC. All totaling out to about 3.5k. I had 6 1080's that I bought for around 500 each. This was the first time I've built a computer. I was a complete noob. He guided me through the process of starting with software, finding a mining pool, starting up your operating system, and taught me how to manage and maintain the mining program, hardware, and external factors. The whole process of ordering/shipping was about a week, building the computer took about 3 days, setting up programs took about a day. After that, boom. I'm running the mining program with a pool on Zcash. A pool is pretty much a group of miners collectively putting their computing force to get more results.
Meanwhile, I'm a senior in High School, bringing my macbook to school everyday to check up on the rig through Remote Desktop after every class. All of this was occuring around Sept. 2017 where BTC was going up up. And I'm talking around 10k. Boy was I racking in a ton of Zcash. Everytime after I'd rack in a good amount, I'd transfer my Zcash directly into my Bittrex account which then I traded for bitcoin and altcoins like OMG, OmiseGO, NEM, ETC. But there was this one time when I got on Bittrex at school and I saw Zcash had mysteriously went up to $400 in 10-15 minutes, the timing had never been better. Guess what I did? Sell all my Zcash yep. Made a good amount of money off of that. Every coin was going up. I continuously made successful trades because prices were going up. I felt like the man. By the time December came around, I had 10k worth of crypto in my exchange account. I know, dumb to keep it in the exchange account but hey I did it. I was the only one mining crypto at my school and people knew me for that but they didn't know how much I made, I joined the investment club. They talked about investing in crypto, what is it? is it safe? they wanted me to speak, i didn't out of fear. They all thought it was a fad. These were traditional stock trader type kids.
It was hard for them to understand the concept but by the time they wanted in it was too late. I already cashed out $12.2k. Bitcoin was like 18k at the time and I needed somewhere else to put my money. I decided to buy a whole new gaming setup. Which costed me around 2.5k and a new desk and cool random stuff for my room which costed a few hundred. I spent a lil more money than I wanted to but it was okay. then it came time to sell my mining rig, Bitcoin was falling. People were freaking out. I was out already. The prices of GPU's multiplied by 2. This was insane. I sold my gpu's on ebay for 3k and gave the rest of parts to either friends and kept RAM for myself. At the time, I was still 17. People would look at my computer and say what is that? Oh Bitcoin? That's Stupid. Welp. Not anymore words.
What am I doing now? Well I invested in some Quantum Computer Stocks, put some back into Crypto, and put some money into OG accounts which I have a whole story on on a previous reddit post. I learned a lot from this and look back smiling.
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3 Don’ts in Cryptocurrency Trading: Sharing the Experience of ROKKEX

On the way to becoming an excellent cryptocurrency trader, ROKKEX posts educational articles that will guide crypto newbies in the world of altcoins, volatility, and market caps.
I know how you feel. We all got through this path from “WTF is cryptocurrency” to “How to Trade Bitcoin.” I know what it’s like when you bought altcoins for $1 and then sold them for $0.01 😩.
Source: https://steemit.com/bitcoin/@kristo/cryptocurrency-meme-3
True, cryptocurrency market is harsh and bearish. You never know what the best cryptocurrency exchange is, which one is faking its volume, targeted by black hat hackers, or planning an exit scam.
Nevertheless, we gathered universal crypto trading tips and talked to ROKKEX colleagues about their first experience with BTC and other cryptocurrencies.
Let’s see what we got! Share your tips below in the comments ⬇️.
3 Don’ts in Crypto Trading 1. Don’t Haste
Sometimes, it seems to me that the best marketers are gathered in the cryptocurrency market. It’s insane that random ICO projects got millions during their token sale promising to resolve the issues that we never had. No product, no team disclosure, no technical background, and then boom — $660 million from around 32,000 people, looking at you, Modern Tech.
When you’re a newbie in cryptocurrency, don’t rush to buy “promising” altcoins and new coins, especially on ICO. ICO and IEO don’t give you any legal protection, and it’s so painful to lose even $100.
ROKKEX advice: pay attention to some old and well-known coins, ideally BTC or ETH and HODL them. No matter what is going on in the cryptocurrency market, either it’s falling or rising, define the term don’t touch the coins until the deadline.
Vaidas, ROKKEX Graphic Designer
I first heard about cryptocurrency from my friends who had already invested in crypto mining rigs. Time went by, at the end of 2017 BTC price was sooo skyrocketing (~$19.000), that I decided to dive into the cryptocurrency market. Watched crypto-related videos on YouTube, found some crypto websites and asked my friends which crypto exchanges they used.
I chose an Austrian cryptocurrency exchange as it was somewhat user-friendly, secure, and based nearby. So I signed up, went through all KYC with live agent video call, and send some funds there. First, I bought crypto (BTC) for a small amount of money (at the time bitcoin price was ~$10k), and when I understood that everything was easy, I went for more.
I signed up to a larger exchange, and started manipulations! I bought some coins and sold the other. Later, I found out that I lost funds and decided just to HODL. Until now I’m HODL’ing my funds and just waiting for BTC to resurface again :)
My advice: you need to be careful with those long addresses. Actually, you can check first and last 3 characters of the address (when you’re copying it).
  1. Don’t Use P2P Services
When buying cryptocurrency from third parties and on P2P platforms, you can be tricked and hugely overpay. On average, the commission for the deal fluctuates between 10–30%.
Thus, buying and selling cryptocurrency through P2P services will incur fairly high losses.
ROKKEX advice: spend more time and puzzle out how you load money on a cryptocurrency exchange. Soon we’ll show you how to trade cryptocurrency and provide the explanations with all the screenshots. Stay tuned!
Evaldas, ROKKEX CISO
When I was buying crypto for the first time, I used a P2P platform. No KYC, no hustle, just needed to connect with the seller via Facebook Messenger and pay him directly via PayPal. Good old days. :) I sent money straight to exchange, so no wallet setup was needed.
The biggest issue for me at that time was the lack of exchanges supporting FIAT.
I didn’t want to use USDT and searched for the ones which support EUR deposits. An American cryptocurrency exchange was my weapon of choice. Later other big exchanges started to accept EUR.
My only advice would be: get the hardware wallet and stay secure!
  1. Don’t Be Too Confident in Margin Trading
Margin trading is one of the most profitable but at the same time, risky strategies. It lies in the fact that a trader borrows capital at a relatively high percentage to increase their leverage.
For instance, if your leverage is 1:5 and the daily volatility of a cryptocurrency is 20%, so the risk to lose everything is 1:100! In this situation, you’re doomed to game away all your money.
ROKKEX advice: don’t go into margin trading until you figure out how the cryptocurrency market works and you’re pretty confident in your actions.
Modestas, ROKKEX COO
I started crypto trading because my friends said I should try it out. I was hyped and saw the cryptocurrency pumping, so I decided to jump into it. I bought my first cryptocurrency on a P2P platform. Just later, I started reading more about the industry and deepened my knowledge considerably.
Oh, I’ve got plenty to tell young cryptocurrency traders:
Do in-depth research about an exchange you’re about to use; Trust the news with care. Articles on non-reputable sources can and are bought. Influencers can be paid to hype a new project. Looking into the actual project behind the ICO. Don’t go WHEN MOON I WILL BE RICH way; Don’t sell in panic (and don’t buy when hyped); Don’t be too confident with margin trading, as the risk grows significantly;
But the best advice I can give is to learn to trade not with trial and error, but reading some theory about it! Try watching the graphs without buying crypto, see if you understand the market movement and analyze what you would have done and how the market actually moved.
“Nothing is absolute, everything is relative” (the internet is confused about the source, either Statham, Frida Kalo, or Helvétius), and we cannot describe the current cryptocurrency market better. There is no best cryptocurrency exchange, and there is no univocal advice about what cryptocurrency to invest in to become rich. Listen to the peers, stay calm, think twice, and don’t get upset if you fail!
ROKKEX cryptocurrency exchange is live now and we’re working hard to deliver a secure and user-friendly product. With all our passion and talent, we want to introduce the cryptocurrency industry to as many people as possible and lay a safety net for your first trading attempts.
Cryptocurrency is the future, and you should know about it!
read more https://medium.com/@rokkex/3-donts-in-cryptocurrency-trading-sharing-the-experience-of-rokkex-dbbc5ac87cc9
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Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

Australian Mining Tax Mini Guide

Hey guys, long time reader here first time poster. Was looking for some decent information online regarding Tax law for Aussies and crypto mining in general and came up pretty empty really. So I’ve made some calls to the ATO and tried to clear up some confusions for myself and thought it might be helpful to some of you here with tax time coming up soon.
For the specifics here I have an ABN registered as a Sole Trader and the implications may vary if you don’t have an ABN but it’s pretty easy to register if you think it’s suitable to you/your operation. I run a single rig currently from home so I’m not a big operator so please keep that in mind.
The rig components:
All parts of your build (GPU, PSU, CPU— all of it) are claimable as instant depreciating assets with the full cost of the items being able to be written off. Make sure you have all your receipts kept orderly, you claim the costs of the components as deductions in the business income portion of your tax return. I believe depending on operation size ($20,000 AUD in hardware costs this financial year) you will have to claim it over a few amount of years but I didn’t look too much into this.
Software Costs:
If you are running subscription based programs for your rig(s) these are claimable deductions if they were incurred as use of generating income. If the programs or software you are running costs you anything, it is generally acceptable.
Electricity Costs:
As I’m running my rig inside my house to work out your eligible deduction amount on your electricity costs you need to try estimate the percentage of the yearly bill can be attributed to your rig running. Plenty of tools available online to help calculate the usage on your rig or devices you can get to meter your setup, another nice little deduction.
Mining Earnings:
When it comes to your earnings, you will need to keep track of an AUD amount of each payout, as well as the date and time of the transaction. Me personally I’m primarily using Nicehash with a bit of XMR mining with a few CPUs with a low payout schedule (couple of times a year) so keeping an active record of my payouts shouldn’t be too insane. Keep records of all payouts as these will help a lot!
Coin to Coin Transactions:
The ATO has yet to reach an official ruling on Crypto-Crypto trades so this is very much on the fence at the moment. From what I’ve read an official decision should be made around the 20th of April to hopefully smooth things out. Here’s hoping we don’t get the US treatment.
Capital gains tax will apply to all crypto-fiat transactions but my interpretation is that when it comes tax time you pay taxes on your income at the time on earning—so the AUD fiat value of your payout at the time of receiving it.
Say you earn
0.01 BTC today @ $10,520 AUD
If on the 30th June that 0.01 BTC is now worth $17,000 AUD you will only be paying tax on the earnings as of the payout. This will of course change if you sell the Bitcoin on the 30th of June for $17k you will pay CGT on the difference between the earned amounts price and the sale price.
Sorry for the poor formatting and I am posting this from my phone but thought I’d do my part to try help someone out. I am not 100% on the crypto sale details but as I find out more I’ll try to get an update. Thanks for your time!
(I am no Tax professional, I do know a bit about taxes but nothing insane, please double check depending on your circumstances and stay posted on the Crypto-Crypto Ruling)
submitted by Trennodude to gpumining [link] [comments]

ECOCRYPTO

ECOCRYPTO
ECOCRYPTO
FOR GREEN CRYPTOCURRENCY MINING
FUTURE OF CRYPTOCURRENCY
DEPENDS ON ECOLOGICAL MINING
"CRYPTOCURRENCY DEPENDS ON ECOLOGICAL MINING"
Donate BTC to support awareness enquiry:
1EaSG3WmY5fRXedhy9tbbJK3tGftKp4sAZ
Sourcece: https://cryptobriefing.com/green-crypto-mining-38bn-future/
· Home
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· Green Crypto Mining Will Define The Industry’s $38bn Future
Chones / Shutterstock & CB
ANALYSIS

Green Crypto Mining Will Define The Industry’s $38bn Future

Energy usage will drop by design thanks to these critical industry developments.

📷By Nick Hall On Aug 10, 2018
1,779
1
In March this year, the sky officially fell in for Bitcoin miners. With the slump in prices and the extraordinary energy consumption it takes to mine the coins, Fortune revealed that mining a Bitcoin cost as much as buying one. Green crypto mining wasn’t even on the radar for most people until earlier this year.
That was back in March and they were the good times. Morgan Stanley revealed in April that Bitcoin miners would lose money if Bitcoin slipped below $8,600, even with low electricity figures factored in.
A recent study by Coinshare showed that the numbers attributed to the Bitcoin mining industry have been grossly exaggerated and the energy consumption is approximately 50% of the claimed 70TWh. But the numbers are still too high in terms of the financial outlay and the environmental impact of mining cryptocurrency.
Mining doesn’t begin and end with Bitcoin – and although the consensus is (mostly) set in stone, the way we create the energy needed to extract the next part of the puzzle isn’t. Which is why green crypto mining is the ONLY solution to the diminishing returns issue: more cost, for less reward, will eventually lead to an abandonment of the mine, just as it did for gold miners in California in 1848-49.
We’re not looking for one single solution either. We need four separate ones:
  1. A lighter consensus algorithm
  2. Cloud-based cryptocurrency mining.
  3. Renewable, cheaper energy sources to support physical ‘mines’.
  4. Brutal consolidation in the mining industry.

What is cryptocurrency mining?

The Proof-of-Work (PoW) protocol was popularized by shadowy Bitcoin founder Satoshi Nakamoto, building on earlier work by a variety of computer scientists including Hal Finney, and it’s a two-stage process to validate transactions and keep a flow of Bitcoins entering the market. Blocks of data are parsed off and, with Bitcoin, they contain about 1MB. Each block is then locked and coded.
Miners then compete to solve the puzzle and provide the 64-digit hexadecimal key code that it then has to match with a corresponding ‘nonce’, numbers used only once, to claim the reward for unlocking the block and mine Bitcoins. There’s a small fee for validating the transactions, but the Bitcoin miners are really like the old gold miners and they’re after the big paydays.

Why is Bitcoin mining expensive?

In the old days, Bitcoin mining was easy. Back in 2009, a standard desktop computer could mine up to 200 Bitcoin a day. But speed is everything and Bitcoin mining turned into an arms race as Bitcoin soared and the well-funded miners went to war.
Companies like Bitmain, Bitfury and Vogogo spotted a gap in the market and brought professionalism to the Bitcoin mining industry. The Wild West days fell by the wayside and suddenly a standard computer chip would take 98 years to mine one coin, as the super fast rigs of the new breed simply stomped the casual miner into the dust.
The cryptocurrency mining industry even caused the great computer graphics card drought of 2017-2018 as demand for GPUs literally outstripped supply. Used cards were even selling above sticker price and the shelves in-store were stripped bare, but the big guns were already spending tens of millions of dollars to put these home brew operations out of business.
These aren’t computers anymore, they are mission control centers and the power it takes to keep them running is a serious issue for the company’s bottom line and the environmental lobby.
So the industry is looking for a number of different green crypto mining solutions, that will gel together in some haphazard way to form the future of the cryptocurrency market.
The main obstacles are:

1. A greener algorithm

It may be hard to visualize the blockchain itself, but we don’t need to. Technology almost always gets lighter, smaller and slimmer. The same needs to happen to block production.
Blockchain is middleware and it needs to be slimmed down, without sacrificing security or functionality. That’s an ongoing evolutionary process, as it was with smartphones, and the blockchain we’re using in 20 years will likely have little in common with today’s code.
Proof-of-Stake consensus algorithms have been pitched as one way of reducing crypto’s carbon footprint. Instead of competing for block rewards, producers would take turns, weighted by the size of their stake in the network.
Staking is unlikely to catch on in the Bitcoin community, but it has many supporters with Ethereum as well as other cryptocurrencies.. That would make the whole validation process more efficient and cheap.

2. Cloud-based cryptocurrency mining

There are mining firms that are still investing millions of dollars in physical equipment and taking on all the sunk costs, when the Cloud is simply taking over the world of advanced computing.
Cloud-based cryptocurrency mining companies are already selling packages to the general public and the Cloud offers increased security, speed and essentially a small slice of the world’s computing power, rather than the machines you buy, install and power up. It also potentially offers AI integration that could leave the traditional cryptocurrency miners hopelessly panning for gold in a dead river.
The Cloud has made self-driving cars and robots a reality. It can certainly ramp up the speed of calculations and leave even a multi-million dollar mining rig trailing in its wake.
The switch to Cloud-based mining is good news for the environment, too, as the power demands would move to localities with the cheapest energy. Without these wild spikes in energy consumption and without these concentrated mines, the main complaints about the industry will simply cease to be an issue.

3. Renewable, cheap energy for grand-scale mines

Cloud-based cryptocurrency mining looks like the obvious solution, but it’s the final cost that determines the methodology when it comes to crypto mining and there is more than one way to do this.
Technically, the likes of Elon Musk could turn the arid sub-Saharan scrubland into the biggest and most prosperous cryptocurrency mine in the world with a vast array of solar panels and Tesla PowerPack batteries to keep it running through the night.
Cheap land and free energy means that hardware would be the only major cost to consider in this instance. Alternatively, a State-sponsored mining firm in a smaller nation could easily co-opt hydroelectric or solar providers to work with them to reduce energy costs. Even the ones that use grid power can select the world’s cheapest nations and bulk buy energy in blocks.
Potentially, then, we could still have the grand-scale mines that bring economy of scale and environmentally-friendly energy production to the world of cryptocurrency mining.

4. Brutal consolidation

It does not matter how the industry develops, or if Cloud computing or giant mines are the future, the days of the home cryptocurrency miner are numbered.
Just like the mom and pop mines of the goldrush days gave way to corporate giants with drilling and excavation machinery that made the old pick and shovel look slightly ridiculous, the same will happen in cryptocurrency mining.
Competition will continue to grow, the margins will likely drop even further and the flagrant energy use of today’s cryptocurrency miners simply won’t be an option. Miners that don’t streamline their operations and adopt some form of green crypto mining process will simply run at a loss until they go out of business.
Bil Tai is the Chairman of Hul 8, the North American arm of Bitfury Group and one of the biggest suppliers of cryptocurrency mining equipment of the world. Even he expects just 5-10 giant mining companies to survive the impending cull.
“It’s totally different this year,” he told Bloomberg. “The bitcoin mining industry was this mysterious, dark, cottage industry. It’s about to grow up and scale institutionally.”
There’s a dark side to these tech giants emerging, as they will technically have the power to exert an influence on a coin’s value, not just its creation. That is a problem the industry will have to examine at some point. This simple danger, though, is not enough to turn back the tide of progress.
So, we can expect to see a handful of mining companies dominate the industry as they make the best use of the available technology.

Conclusion: Green Crypto Mining Isn’t An Option: It’s The Only Option

One way or another, the environmental issues that dog the cryptocurrency mining industry are set to disappear.
It will be the free market that drives down that energy usage, rather than regulations and sanctions. The days of the home crypto miner are simply coming to an end, though, as the industry matures and large companies descend and fight for dominance in what could become a $38 billion a year industry by 2025.
That comes with its own set of tradeoffs, especially for philosophical hardliners. Like it or not, a leaner, greener cryptocurrency mining process is just around the corner, and big business is going to create it.
ECOCRYPTO
FOR GREEN CRYPTOCURRENCY MINING
FUTURE OF CRYPTOCURRENCY
DEPENDS ON ECOLOGICAL MINING
"CRYPTOCURRENCY DEPENDS ON ECOLOGICAL MINING"
Donate BTC to support awareness enquiry:
1EaSG3WmY5fRXedhy9tbbJK3tGftKp4sAZ
submitted by yakutami01 to btcgreen [link] [comments]

Gizmodo thinks bitcoin mining is a waste of computing power.

The World's Most Powerful Computer Network Is Being Wasted on Bitcoin
Bitcoin mining machines are insane powerhouses, and they're only getting crazier. How much power is getting sunk into the digital cryptocurrency? More than the world's top 500 supercomputers combined. What a waste.
According to Bitcoin Watch, the whole Bitcoin network hit a record-breaking high of 1 exaFLOPS this weekend. When you're talking about FLOPS, you're really talking about the number of Floating-point Operations a computer can do Per Second, or more simply, how fast it can tear through math problems. It's a pretty common standard for measuring computer power. An exaFLOPS is 1018, or 1,000,000,000,000,000,000 math problems per second. The most powerful supercomputer in the world, Sequoia, can manage a mere 16 petaFLOPS, or just 1.6 percent of the power geeks around the world have brought to bear on mining Bitcoin. The world's top 10 supercomputers can muster 5 percent of that total, and even the top 500 can only muster a mere 12.8 percent.
And that 1 exaFLOPS number is probably a little low. Because Bitcoin miners actually do a simpler kind of math (integer operations), you have to do a little (messy) conversion to get to FLOPS. And because the new ASIC miners—machines that are built from scratch to do nothing but mine Bitcoins—can't even do other kinds of operations, they're left out of the total entirely. So what we've got here is a representation of the total power spent on Bitcoin mining that could theoretically be spent on something else, like real problems that exist naturally.
Because of the way Bitcoin self-regulates, the math problems Bitcoin mining rigs have to do to get more 'coin get harder and harder as time goes on. Not to any particular end, but just to make sure the world doesn't get flooded with Bitcoins. So all these computers aren't really accomplishing anything other than solving super difficult and necessarily arbitrary puzzles for cyber money. It's kind of like rounding up the world's greatest minds and making them do Sudokus for nickels.
Projects like [email protected] and [email protected] use similarly networked power for the less-pointless practices of parsing information that could lead to more effective medicines or finding extra-terrestrial life, respectively, and either are hard-pressed to scrounge up even half of a percent of the power the Bitcoin network is rocking. And with specialized Bitcoin-mining hardware on the rise, there's going to be an army of totally powerhouse PCs out there that are good for literally nothing but digging up cybercoins.
It's incredible to think about the amount of power being directed at this one, singular purpose; power that's essentially being "donated" by thousands of people across the globe just because they have skin in the game. It's by far the most computational effort that has ever been devoted to a single purpose. And sure, Bitcoins are fine and all, but can you imagine what we could do if this energy was put behind other tough problems? We'll you're going to have to imagine, because so long as mining Bitcoins can earn you money and folding proteins can't, it's pretty clear which one is gonna get done. [The Genesis Block via Digg]
submitted by neofatalist to Bitcoin [link] [comments]

need Suggestions on mining rig.

Hey Bitcoin users.
I am currently saving some money to get into bitcoin mining because I think bitcoins as showed us alot of potential.
Before using my hard earned money on bitcoin mining equipments i'd like to know what the community suggest me for hardware. I dont have an insane amount of cash for the rig right now but each week theres more going into the budget.
So what would be your recomendations ?
Thank you. P.S Sorry for mistakes. I'm french.
submitted by YaannSD to Bitcoin [link] [comments]

Nice Hash Miner V2 Setup: Insane Gpu/Cpu Bitcoin Mining 2017 How to build a Mining Rig - Teil 1 - Die Hardware Deutsch Insane Bitcoin Mining Rig, 240 Hz Monitor at MSI Booth  Computex 2018  PCB BD The #1 Mining Rig to get! How Much Can You Make Mining Bitcoin With 6X 1080 Ti ...

Bitcoin Mining Rigs cost anywhere from $500 to $5000 USD. So, it is not a very small investment to get started, but it is absolutely worth it. Imagine, you buy one rig for $500 USD and mine one Bitcoin in a year. Jul 14, 2015 - Crypto-Currency mining has really taken off over the past year or so. So much so that we have seen a shortage of AMD graphics cards that are used for mining this currency. There are even motherboards and PC cases made specifically for mining. While many people mining are just using 1-2 graphics cards there some pretty insane setups. Jun 4, 2015 - Crypto-Currency mining has really taken off over the past year or so. So much so that we have seen a shortage of AMD graphics cards that are used for mining this currency. There are even motherboards and PC cases made specifically for mining. While many people mining are just using 1-2 graphics cards there some pretty insane setups. These next 20 mining rigs are totally insane! Oh and if your interested we did a review on the best bitcoin mining software so you can be sure you get the most Hash per $ spent 🙂 1. 8 Core FPGA Bitcoin Miner. This rig is so complex it even looks like a model of a small city. And in the digital currency town every light is green! Source ASIC systems have turned the Bitcoin mining rig from something necessarily hacked-together and jerry-rigged to something necessarily made-to-order; no miner can fab his own chips in the garage ...

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Nice Hash Miner V2 Setup: Insane Gpu/Cpu Bitcoin Mining 2017

We build the most insane mining rigs around. Nonody gets the hash rates our Rigs get. Please send an email at [email protected] for pricing and info. SUBSCRIBE FOR MORE HOW MUCH - http://shorturl.at/arBHL Nviddia GTX 1080 Ti - https://amzn.to/2Hiw5xp 6X GPU Mining Rig Case - https://bitcoinmerch.com/produc... Cryptocurrency mining is still profitable, however, profitability with mining varies BIG TIME depending on your mining hardware used! Subscribe to VoskCoin -... Hello Guys welcome to my channel TechnoSaviour. Today I will explain in details about nicehash v 2.0.1.4 Nice Hash Miner V2 Setup: Insane Gpu/Cpu Bitcoin Mining 2017 How to start Bitcoin mining ... I had the opportunity to sit down with one of the partners invested in an $80,000 mining rig pulling in $6,000 -$8,000 per month. Hopefully, these answers wi...

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